Despite the works of H.P Lovecraft, especially his Cthulhu mythos, being completely absorbed into the pop culture landscape for years there’s been little success of translating the Lovecraft ‘vibe’ into the world of gaming, despite numerous attempts.
Primarily because the vast majority of games feature the player taking on the role of a protagonist character in a world full of antagonists which the player has to fight to progress through the game. Which isn’t really what any of Lovecraft’s numerous stories were about. When a game is described as being ‘Lovecraftian’ it’s often just short hand for a game that features large tentacled monsters that look like Cthulhu. This video from Extra Credits explains why games in general fundamentally misunderstand the concept of Cthulhu. Even Call of Cthulhu: Dark Corners of the Earth, which is based on ‘Shadow over Innsmouth’, and is one of the better Lovecraft inspired games, is still a first person shooter set in a ‘Lovecraftian’ world.
A major problem being that gaming in general is massively reliant on games with combat mechanics, as high lighted rather brilliantly by Pop Culture Detective in this video essay. For any Lovecraftian game to really live up to that aim it should be focussing more on a mounting sense of helplessness, unease, creeping dread and the questioning of reality rather than fighting tentacled beasts. Cyanide Studio’s upcoming Call of Cthulhu shows a lot of promise in this regard.
Something else that’s looking promising whilst not directly based on any of Lovecraft’s stories is Lust For Darkness from Lunar Cult Studios.
Lust For Darkness has the player taking on the role of Jonathan Moon, a man who has received a letter from his wife who has been missing for a year. The letter gives him the location of a secluded Victorian mansion. Players must navigate the mansion and find clues to determine what happened to Moon’s missing wife.
Taking inspiration from H.P Lovecraft and artists Zdzisław Beksiński and H.R Giger Lust For Darkness puts the emphasis on atmosphere, mystery and a creeping sense of otherworldly dread. Imagine Stanley Kubrick’s ‘Eyes Wide Shut’ mixed with Lovecraft’s eldritch weirdness and ominous atmosphere. This is aimed squarely at adult gamers too.
What really makes Lust For Darkness stand out though is the way it presents itself as more of an interactive film, where the player is like one of the character’s from Lovecraft’s stories who is stumbling on a secret that threatens to completely drive them insane, rather than a generic survival horror game. There’s some really interesting ideas too, like players being able to put on masks that grant different abilites, like reading an ancient language at the risk of losing your sanity if you wear the mask for too long.
Lust For Darkness is currently on Kickstarter having raised over 400% of its initial funding goal.